
While you’re installing mods, pay attention to warnings about conflicts and load orders. This little mod unlocks the debug console, letting you use console commands to change settings, spawn enemies, fix broken things, etc.Īll of the Witcher mods live on Nexus, and the Nexus Mod Manager is the single best way to wrangle all the competing and conflicting changes that mods might be bringing to your game. Please, tell me what you did wrong or what is the problem? Could it be that this is a beta version for 1.If you’re going to be tinkering around with a lot of mods, you’re going to need the god-like powers of the debug console behind you. Clicking on End (update) does not react immediately, sometimes it does not react at all, but if it does, then the game just stops for a couple of seconds and nothing appears. Geralt's appearance does not change at all, which I just did not turn on (and off).Īt the same time, everything that worked did not appear clearly how, then after a few MINUTES, then after restarting the save, or did not change at all. Of all the features, only manipulations with swords work (FX signs, remove the sheath when the sword is in hand, etc.) and something with Roach. But I SOLVED this problem by putting "read-only" on ttings.Ģ. In the layout settings after restarting the game, all the mod key settings (on / off, refresh, favorites, etc.) disappear - as I understand it, the ttings file in the documents is responsible for this, it also changes after starting the game.

Before installing, I fully studied everything that the author describes, because installing a mod is not a simple drop of a folder in mods.

In general, on the Nexus, the author updated the mod to version 2.1b for the game version 1.22, I decided to install and try, I did everything as described and shown in the video. Please help with installing this mod for version 1.22. The problem with the AMM mod (need help!) 1.22 (The Witcher 3: Wild Hunt)
